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41. I didnt get the memo - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: jamesw Coalition needs to change tactics. a fleet of 1000 people is not going to work with the present state of gaming, and its not going to work in the near future. With the numbers they had in the F-T operation, they coul...
- by Joerd Toastius - at 2007.03.31 10:35:00
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42. Is the random number generator broken? - in EVE General Discussion [original thread]
My point is that every time you see something wierd, like a "streak", or one guy making most of the loot, you'll remember it. But you won't remember the other times when it worked normally nearly as vividly, because there was nothing special about...
- by Joerd Toastius - at 2007.03.27 22:59:00
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43. Exploration Guide v1.5 - in Ships and Modules [original thread]
Nope. Thought of that too, but I've never used one.
- by Joerd Toastius - at 2007.03.27 20:25:00
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44. Is the random number generator broken? - in EVE General Discussion [original thread]
Seen it time and time again, or noticed it time and time again?
- by Joerd Toastius - at 2007.03.27 20:18:00
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45. Very interesting article about the future of MMOs... - in EVE General Discussion [original thread]
Originally by: Nyabinghi The reason we have the "grind" in MMOs is simply a lack of creativity in the gameplay and too much emphasis on the idea of reaching a certain level in order to start having fun (or at the very least not get p0wned ...
- by Joerd Toastius - at 2007.03.27 19:44:00
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46. Is the random number generator broken? - in EVE General Discussion [original thread]
Originally by: Humpalot I don't know why but for some reason the random number generators in games seems to be streaky. That is, you seem to get a run of good luck or bad luck which is pretty much what the OP described. Of course overall t...
- by Joerd Toastius - at 2007.03.27 19:42:00
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47. Exploration Guide v1.5 - in Ships and Modules [original thread]
Oh. Well. Damn. So why are all Guristas, including Dreads and Officers, only needing 3?
- by Joerd Toastius - at 2007.03.27 17:55:00
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48. Very interesting article about the future of MMOs... - in EVE General Discussion [original thread]
Will try to read it properly later. That said: 1) Originally by: Spoon Thumb Originally by: article For example, instead of having the player advance from fighting a level 1 goblin with 10 hit points to fighting a level 5 goblin...
- by Joerd Toastius - at 2007.03.26 21:25:00
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49. Is the random number generator broken? - in EVE General Discussion [original thread]
You do understand what "random" means, right?
- by Joerd Toastius - at 2007.03.26 12:15:00
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50. another playstation & EVE thread - in EVE General Discussion [original thread]
Originally by: Dark Shikari Edited by: Dark Shikari on 25/03/2007 23:12:16 Originally by: Gutsani Originally by: The Pointless Vista isn't designed to run on the Cell processor, so any attempts to install will be exerc...
- by Joerd Toastius - at 2007.03.26 10:40:00
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51. Exploration Plexes Spawn at Downtime and Americans Get Shafted - in EVE General Discussion [original thread]
Edited by: Joerd Toastius on 26/03/2007 10:33:39 Originally by: kember Originally by: Retromash Capitalize Eurpoean, too. Because good grammar is oh so important. Oh, come on. If you're going to have a go at him, yo...
- by Joerd Toastius - at 2007.03.26 10:37:00
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52. Vehemently against walking around in stations! - in EVE General Discussion [original thread]
Originally by: Rells Sometimes I read the in-development section and wonder what drugs the devs are taking. I for one would much rather they focus on things that are centric to the game rather that sillyness. Have you read it recently?...
- by Joerd Toastius - at 2007.03.26 09:51:00
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53. Exploration Plexes Spawn at Downtime and Americans Get Shafted - in EVE General Discussion [original thread]
Originally by: Rells Originally by: Malthros Zenobia What happened to the supposed change in plexes where things respawn in a random timeframe and dont fully respawn at downtime? Did that never go in, or did it and we just haven't...
- by Joerd Toastius - at 2007.03.26 09:43:00
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54. Exploration Guide v1.5 - in Ships and Modules [original thread]
Eh, k :P Wasn't logged in, couldn't be bothered to check the numbers. Man is correct.
- by Joerd Toastius - at 2007.03.26 09:38:00
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55. Exploration Plexes Spawn at Downtime and Americans Get Shafted - in EVE General Discussion [original thread]
No they don't.
- by Joerd Toastius - at 2007.03.26 01:02:00
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56. Exploration Guide v1.5 - in Ships and Modules [original thread]
Pretty much, yeah, if you want to do everything. I don't mine, so I just have a Covops and an Apoc for running the sites in. The scan time rigs are very very helpful, the other ones... up to you, but I don't use them :)
- by Joerd Toastius - at 2007.03.25 22:33:00
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57. another playstation & EVE thread - in EVE General Discussion [original thread]
Last time I checked, PPC was developed by IBM (and Motorola, and Apple to a lesser extent), and had nothing to do with Intel. YMMV.
- by Joerd Toastius - at 2007.03.25 22:32:00
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58. 2+2=...? - in Ships and Modules [original thread]
Meh. As I keep saying, Eve mechanics make no sense until you stop assuming that you're using Newtonian propulsion, at which point suddenly it all clicks into place.
- by Joerd Toastius - at 2007.03.23 12:49:00
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59. Invention question - in EVE General Discussion [original thread]
http://myeve.eve-online.com/devblog.asp?a=blog&bid=384
- by Joerd Toastius - at 2007.03.23 12:48:00
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60. Exploration Guide v1.5 - in Ships and Modules [original thread]
Exploration doesn't seem to be tied to DT - they're more like mission sites than static plexes in that regard, except that they don't "respawn" at DT. As far as I know, "finished" sites despawn as soon as they have no players in them. As to respaw...
- by Joerd Toastius - at 2007.03.23 10:59:00
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